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yeastgoat

Zenyte Warrior
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yeastgoat last won the day on March 26

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  1. Hi Everyone, I decided to make a written guide, outlining ALL PHASES, Including the details of the current/next Phase - EXACTLY what Zulrah will do, What to do and where to go. This method is the method I use to get 2-4 kills per inventory comfortably! Works in welfare gear too! Figured some people might find it easier if they have a step-by-step guide they can read/check off as they go, allowing them to learn it faster as duplicating what someone does in a video can be a bit difficult. Excuse the lack of pictures, I made this with a 'checklist' type guide in mind. Gear recommendations: - Void with Range and Magic void helms OR Ahrim's/Mystic with Armadyl/Karil's/D'hide switch (D'hide works absolutely fine, I recommend over Karil's to save the cost on breakage in case of death) - Helmet (If not using void) Serpentine Helm (Provides immunity from venom)>Farseer Helm>Ahrim's Hood>Mystic Hat - Occult Necklace with Fury switch > Just Fury > Glory - Seers ring with two Rings of Recoil in inventory Recoils are a MUST for Zulrah - Void gloves if using void / Best Culinaromancer gloves (Barrows>) you can use if no void. - Trident of the Seas/Swamp + A ranging weapon - Range weapon of choice (Blowpipe>ACB>RCB>Crystal Bow>Magic Short bow) - Mith+ darts for Blowpipe and Diamond (e) bolts with ACB/RCB; Use Ruby(e) if <85 range - If Using a one handed weapon, Go for the best magic and range accuracy off-hands you have, Ely/Arcane being the best options; Odium/Malediction; Magic Book; Unholy/Ancient books work absolutely fine. Done 400+ kills using just unholy book off-hand. - Ava's Accumulator (Works at Zulrah now) Recommended Inventory ( I get 3-4 kills an Inventory with this setup in void+unholy book) - Your Switches, Recommended no more than 4 items to Switch from Magic to Range and back. - 1 Brew (for emergency) - 1 Super Restore - 1 Prayer potion - 1 Zul-Andra teleport (bought from players for around 1k each, or as drops from Zulrah) - 1 Range Potion - 1 Anti-Venom+ (If not using Serpentine helm) - 2 Rings of Recoils OR equip 1 Ring and bring One in inventory. - 1 Ring of Dueling (teleport to Clan Wars for free Health/Prayer Restore) - 5 Karambwan - Sharks (fill rest of Inventory) ; Monkfish/Potato with Cheese are fine. Optional: Spec. Weapon such as dark bow+ Rune/Dragon arrows and Magic potion Phases All Phases can Spawn gas and Minions Blue Phase Generally called 'Magic phase' Uses RANGE AND MAGIC attacks! (Weak to Range) (Blowpipe wtih Mith+ darts OR ACB/RCB with Diamond bolts (ruby bolts if <85 Range). Recommended To pray magic, despite being able to use Range attacks. Green phase Uses only Ranged attacks, except on switching phases -> Uses Magic and Range attacks one after the other (Weak to Magic! Trident of the Seas/Swamp recommended) Red Phase Uses a melee attack that stuns if hits (can NOT be protected by prayers), Must move two spaces away to 'dodge' attack When it faces you. Switching Phase (Is Green in colour) or "Jad Phase", Uses both Range and Magic, one after the other in a predictable fashion. - If it spawns on the West Side, it will begin with a ranged attack and end on a Magic attack (Attacks With Range->Mage->range->mage etc for a total of 10 attacks). - If it spawns on the East Side, it will begin with a Magic attack and end on a Range attack (Attacks With Mage>Range>Mage>range etc for a total of 10 attacks). RED Pattern 1: RUN TO NORTH EAST SIDE TO BEGIN EACH KILL. Always have Magic gear equipped before starting a kill! If you're running to an area to prepare for next phase you should switch your gear/prayer as you run to the destination or as it dives to change phases; this saves time and allows for more attacking Switch your gear appropriately for the next phase once current phase is ending. Use Range gear on Blue phase; Use Magic gear for Red/Green phases. 1.Green Phase (INSIDE CENTER) -> faces west -> Switches to Red Melee phase (INSIDE CENTER) 2.Red PHASE (INSIDE CENTER) attacks Twice (MUST MOVE OUT OF THE WAY - 2 SPACES) CHANGE TO RANGE GEAR AFTER 2nd attack 3.BLUE PHASE (INSIDE CENTER) -> Attacks 4 times then changes to GREEN PHASE -> RUN TO WEST PILLAR -> Switch To Magic gear 4.GREEN PHASE (SOUTH) (PRAY RANGE PROT) (ATTACKS 5 TIMES +SPAWNS GAS/MINIONS) -> RUN TO WEST PILLAR - STAND 1 SPACE NORTH OF WEST PILLAR -> SWITCHES TO MELEE PHASE AFTER IT SPAWNS GAS+MINIONS 5.RED PHASE (INSIDE CENTER) FOR 2 ATTCKS -> Switch to ranging gear AFTER 2nd ATTACK (PRAY MAGE PROT) 6.BLUE PHASE SPAWNS (WEST) -> ATTACKS 5 TIMES (STAY MAGE PROTECTION PRAYER -> RUN TO EAST PILLAR AFTER 4th ATTACK)-> Switch to Magic gear for next Phase. 7.GREEN PHASE (SOUTH) (DOES NOT ATTACK, PRAY MAGE) SPAWNS 3x GAS+ 4xMINIONS -> SWITCH RANGE GEAR After 4th minion spawn 8.BLUE PHASE (SOUTH) (ATTACKS 4 TIMES-> SPAWNS 1 minion-> 1 GAS-> 2 MINIONS)-> WHEN GAS DISSAPPEARS ->Run 1 Square west of Pillar + Equip Magic gear when it dives! --PRAY RANGE PROT BEFORE BLUE PHASE GOES DOWN -> SWITCHING PHASE IMMINENT!!!! SWITCH PRAYERS WHEN IT BOWS ITS HEAD. WILL ATTACK 10 TIMES, 5 OF EACH RANGE/MAGE (ENDS ON MAGIC) -> RUN TO NTH EAST SIDE 9.MELEE PHASE, ATTACKS TWICE -> GREEN PHASE (PRAY RANGE) -> New Pattern starts after it spawns Gas+Faces west. RED Pattern 2: RUN TO NORTH EAST SIDE TO BEGIN EACH KILL. Always have Magic gear equipped before starting a kill! If you're running to an area to prepare for next phase you should switch your gear/prayer as you run to the destination or as it Dives to change phases; this saves time and allows for more attacking. Switch your gear appropriately for the next phase once current phase is ending. Use Range gear on Blue phase; Use Magic gear for Red/Green phases. 1.Green Phase (INSIDE CENTER) -> faces west -> Switches to Red Melee phase (INSIDE CENTER) 2.Red PHASE (INSIDE CENTER) attacks Twice (MUST MOVE OUT OF THE WAY - 2 SPACES) CHANGE TO RANGE GEAR AFTER 2nd attack 3.BLUE PHASE (INSIDE CENTER) -> Attacks 4 times then changes to GREEN PHASE -> RUN TO WEST PILLAR -> Switch to Magic gear 4.GREEN PHASE (WEST) ( DOES NOT ATTACK, KEEP MAGE PROT ON)- SPAWNS 4 MINIONS, SWITCH TO RANGE GEAR on 4th minion 5.BLUE PHASE (SOUTH) -> ATTACKS 5 TIMES -> SPAWNS 2 MINIONS - > SPAWNS GAS > SWITCHES TO RED PHASE INSIDE CENTER 6.RED PHASE (INSIDE CENTER) ATTACKS TWICE (PRAY RANGE + STAY MAGIC GEAR) -> RUN TO CENTER WITH MAGIC GEAR/RANGE PROT 7.GREEN PHASE (EAST) USING RANGE ATTACKS -> ATTACKS 4 TIMES -> PRAY MAGE+SWITCH GEAR AFTER 4th ATTCK -> RUN WEST 8.BLUE PHASE (SOUTH) (ATTACKS 4 TIMES-> SPAWNS 1 minion-> 1 GAS-> 2 MINIONS)-> WHEN GAS DISSAPPEARS ->Run 1 Square west of pillar, Switch to Magic gear PRAY RANGE PROT BEFORE BLUE PHASE GOES DOWN -> SWITCHING PHASE IMMINENT!!!! SWITCH PRAYERS WHEN IT BOWS ITS HEAD. WILL ATTACK 10 TIMES, 5 OF EACH RANGE/MAGE (ENDS ON MAGIC) -> RUN TO NORTH EAST SIDE 9.MELEE PHASE, ATTACKS TWICE -> GREEN PHASE (PRAY RANGE) -> New Pattern starts after it spawns Gas+Faces west. GREEN PATTERN: RUN TO NORTH EAST SIDE TO BEGIN EACH KILL. Always have Magic gear equipped before starting a kill! If you're running to an area to prepare for next phase you should switch your gear/prayer as you run to the destination or as it Dives to change phases; this saves time and allows for more attacking Switch your gear appropriately for the next phase once current phase is ending. Use Range gear on Blue phase; Use Magic gear for Red/Green phases. 1.Green Phase (INSIDE CENTER) -> faces west -> Switches to GREEN phase (EAST) PRAY RANGE INSTANTLY 2.GREEN PHASE (EAST) ATTACKS With range 5 times -> SPAWNS 3 MINIONS -> DIVES (PRAY MAGE) -> RUN TO NORTH WEST SIDE 3.RED PHASE (INSIDE CENTER) SPAWNS GAS ALONG EAST+SOUTH SIDE + 1/2 WEST SIDE -> ATTACKS TWICE with Melee (DODGE +PRAY MAGE + Switch to Ranging gear after 2nd attack) 4.BLUE PHASE (WEST)(USING MAGE+RANGE - RANDOM) - ATTACKS 5 TIMES -> PRAY RANGE ON 5th ATTACK -> RUN TO EAST PILLAR ->Switch to Magic Gear 5.GREEN PHASE (SOUTH)-> USING RANGE ATTACKS, ATTACKS 5 TIMES -> PRAY MAGIC AFTER 5th ATTACK + Switch to Range gear 6.BLUE PHASE (EAST) (MAGE+RANGE; RANDOM) ATTACKS 5 TIMES -> PRAY RANGE AND RUN NORTH WEST After 5th ATTACK -> switch to Magic gear 7.GREEN PHASE (INSIDE CENTER) DOES NOT ATTACK SPAWNS GAS AND MINIONS = KEEP RANGE PROTECTION ON 8.GREEN PHASE (WESTS SIDE) ATTACKS WITH RANGE - >ATTACKS 5 TIMES -> PRAY MAGE PROT ON 5th ATTACK -> RUN NORTH EAST -> Switch to Ranging gear 9.BLUE PHASE (INSIDE CENTER) ATTACKS (MAGE+RANGE; RANDOM) 4 TIMES, SPAWNS GAS-> SPAWNS 3 MINIONS (KEEP MAGE PRAYER ON) -> Switch to Magic Gear PRAY MAGE PROT BEFORE BLUE PHASE GOES DOWN -> SWITCHING PHASE IMMINENT ON EAST SIDE!!!! SWITCH PRAYERS WHEN IT BOWS ITS HEAD. WILL ATTACK 10 TIMES, 5 OF EACH RANGE/MAGE (ENDS ON RANGE) -> STAY NORTH EAST SIDE PRAY MAGE PROT Switch to Range gear when it Dives. 10.BLUE PHASE (INSIDE CENTER) DOES NOT ATTACK SPAWNS 4 MINIONS -> GREEN PHASE (RESTART) BLUE PATTERN: RUN TO NORTH EAST SIDE TO BEGIN EACH KILL. Always have Magic gear equipped before starting a kill! If you're running to an area to prepare for next phase you should switch your gear/prayer as you run to the destination or as it Dives to change phases; this saves time and allows for more attacking Switch your gear appropriately for the next phase once current phase is ending. Use Range gear on Blue phase; Use Magic gear for Red/Green phases. 1.Green Phase (INSIDE CENTER) -> faces west -> Switches to BLUE phase (EAST) PRAY MAGE+Switch to range gear 2.BLUE PHASE (EAST) -> SPAWNS 4 MINIONS - > ATTACKS (RANGE/MAGE; RANDOM) 6 TIMES- > RUN TO WEST PILLAR (Pray range+Switch to Magic gear) 3.GREEN PHASE (SOUTH) -> ATTACKS WITH RANGE 4 TIMES -> SPAWNS GAS -> PRAY MAGIC + Switch to Range gear 4.BLUE PHASE (WEST) -> SPAWNS 4 MINIONS -> ATTACKS 4 TIMES -> RUN TO EAST SIDE -> Switch to Magic Gear 5.RED PHASE (INSIDE CENTER) -> ATTACKS 2 times; DODGE -> SPAWNS 2 GAS -> PRAY RANGE 6.GREEN PHASE (EAST) -> ATTACKS 4 TIMES WITH RANGE -> RUN NEXT TO EAST PILLAR (PRAY MAGE) 7.GREEN PHASE (SOUTH) -> DOES NOT ATTACK -> SPAWNS 4 MINIONS -> RUN WEST WHEN GAS DISAPPEARS! SPAWNS GAS -> PRAY MAGE + Switch to Ranging Gear 8.BLUE PHASE (WEST) -> ATTACKS 5 TIMES (RANGE+MAGE; RANDOM) -> SPAWNS 4 MINIONS -> PRAY RANGE -> RUN EAST SIDE + Switch to Magic Gear 9.GREEN PHASE (INSIDE CENTER) ATTACKS WITH RANGE 5 TIMES -> PRAY MAGE+SWITCH TO RANGING GEAR on 5th ATTACK STAY EAST. 10.BLUE PHASE (INSIDE CENTER) ATTACKS 4 TIMES (RANGE+MAGE; RANDOM) -> SPAWNS 2 GAS -- KEEP MAGE PRAYER ON + Switch to Magic Gear PRAY MAGE PROT BEFORE BLUE PHASE GOES DOWN -> SWITCHING PHASE IMMINENT ON EAST SIDE!!!! SWITCH PRAYERS WHEN IT BOWS ITS HEAD. WILL ATTACK 10 TIMES, 5 OF EACH RANGE/MAGE (ENDS ON RANGE) -> STAY NTH EAST SIDE PRAY MAGE PROT + Switch to Ranging Gear 11.BLUE PHASE (INSIDE CENTER) -> DOES NOT ATTACK -> SPAWNS 4 MINIONS -> STAY ON NORTH EAST SIDE FOR RESTART (GREEN PHASE) PRAY RANGE Created by reddit user ReadySetGoRS, all credit goes to him.
  2. OSRS Mobile- What are your plans with it?

    I'll get 99 fishing and thieving for sure
  3. I'm 16, I started playing when I was 11
  4. Quest Order

    First of all, this list is NOT created by me. I edited the text a little bit and fixed the grammar. All the credit goes to the creator jakepayne1. So guys, this is just a quick guide on a good order to quests. It is designed to help players do quests while eliminating as much skilling as possible. I would strongly recommend training combat in some way first. Cook's Assistant Doric's Quest Gertrude's Cat Druidic Ritual Dwarf Cannon Prince Ali Rescue Goblin Diplomacy Pirates Treasure Imp Catcher Sheep Herder Plague City Biohazard Hazeel Cult Muder Mysteries Fishing Contest Tower of Life Recipe for Disaster (sub quest 1 and 2) Restless Ghost Shield of Arrav Ernest the Chicken Monk's Friend Demon Slayer Priest in Peril Rag and Bone Man (not all) Black Knights' Fortress Recruitment Drive Vampire Slayer Jungle Potion Witch's Potion Clocktower Knight's Sword Waterfall Quest <- I SUGGEST DOING THIS ASAP Witch's House Dragon Slayer Observatory Quest Merlin's Crystal Holy Grail Tree Gnome Village <- I SUGGEST DOING THIS ASAP Rune Mysteries Lost Tribe Tribal Totem Death to the Dorgeshuun Ghost's Ahoy Wanted! Nature Spirit Animal Magnetism Making History Digsite The Golem Creature of Fenkenstrain Garden of Tranquillity Tourist Trap Elemental Workshop (1 and 2) Shades of Mort'ton In Search of Myreque Tai Bwo Wannai Trio Big Chompy Bird Hunting Eagles' Peak Giant Dwarf Forgettable Tale of a Drunken Dwarf Another Slice of HAM Grand Tree <- I SUGGEST DOING THIS ASAP Death Plateau Troll Stronghold Troll Romance Scorpion Catcher Lost City Haunted Mine Shadow of the Storm Recipe for Disaster (3,4,5) Enlightened Journey The Feud Shilo Village Eadgar's Ruse My Arm's Big Adventure Horror from the Deep One Small Favour Monkey Madness I Fremennik Trials Mountains Daughter Watchtower Between a Rock Rag and Bone Man (complete) Fight Arena <- I SUGGEST DOING THIS ASAP Sea Slug Icthlarin's Little Helper Rat Catcher Fairy Tale (1 and 2) <- I SUGGEST DOING THESE ASAP Cold War Hand in the Sand Olaf's Quest Spirit of the Elid Enakhra's Lament King's Ransom The Eyes of Glouphrie Temple of Ikov Heroes' Quest Throne of Miscellania Royal Trouble Fremennik Isles Underground Desert Treasure Contact Zogre Flesh Eaters Rum Deal Cabin Fever The Great Brain Robbery Tears of Guthix What Lies Below Family Crest Legends' Quest Recipe for Disaster (complete) Devious Minds Regicide Roving Elves Mourning's Ends Part 1 Grim Tales Lunar Diplomacy Dream Mentor Swan Song Mourning's Ends Part 2 Again, this is just a suggestion for the best order to complete all quests to eliminate training, I am aware that the order of some are not really important. Thanks.
  5. Most useful diaries?

    Thank you very much
  6. Most useful diaries?

    What are the most useful diaries to do and in which order? At the moment I've done only Ardougne easy because I don't know what diaries I should go for.
  7. Xp Lamp Suggestions

    I usually use in to farming because I gotta get more levels in it, when it's like level 30 imma start doing some farm runs or something
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